![]() Changed Speed Booster Recharge Speed from 500% to 300%, increased Recharge Delay from 1s to 2s.Increased the amount of damage needed for a G&B Freighter to turn hostile, but now always turn them hostile when a container was (mostly) destroyed by the player.Auto-aiming will now ignore friends/neutrals.Increased controller auto-aiming strength for mines.Challenge tasks are now tracked individually instead of the whole collection.Faction item rewards will now have the player level when claimed.Consume at least 30% of the maximum ULT charge when canceling ULT.Sniper Drone will now try to keep a 2km distance from the player.Outlaw Destroyer: Now fires missiles while weakpoints are exposed, easier to spot weakpoints that now also change color when hit, more base hitpoints, higher weakpoint damage multiplier.NPC ships will less likely carry the battle to the location bounds.Enemies will now boost when investigating.Reworked movement for most NPC ships, resulting in a less “beeline” attack style.Show additional offscreen damage indicators in HUD.Increased heavy ship deceleration with enabled inertia dampening.Modules will now always have a Firepower, Precision, or Structure bonus attribute if rarity is at least Uncommon.HUD markers for discovered objects will now be saved and restored when entering a location/loading a save.Greatly increased resulting Critical Hit Chance bonus from Precision attribute.Increase ship slots on Homebase from 3 to 5.Reduced Augmentation bonus from 30 to 20 per Augment.Homing missiles now require a short lock-on sequence and missiles will only home in when fired while a target is on screen. ![]()
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